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HOMAGE TO NORBERT WIENER
A Decision Machine Suite
By Roman Verostko, Copyright 1999, all rights reserved.

Interactive Electronic Sculpture, 1982-1995.

Larger image (20kb) Wall Street, Buy or Sell? 1995. © Wood, paint, gold leaf,
electronic elements. 47 cm. by 30 cm. Pathway Studio.
Larger image (20kb) The Vatican, Right or Wrong? 1994.© Wood, paint, gold leaf,
electronic elements. 42 cm. by 23 cm. Pathway Studio.
Larger image The White House, Yeah or Nay? 1995. ©
Vertical back is original long leaf yellow pine 
salvaged from the 1940's White House restoration.
Oak base, plexi-glass, black and white marbles,
electronic elements. 46 cm by 25 cm. Pathway Studio.
Larger image (39kb) To Be or Not To Be? 1995. © Wood, copper, Plexiglas,
paint, electronic elements. 43 cm. by 18 cm. Pathway Studio.
Larger image (27kb) Generic Decision Machine I, Red or Green? 1983
Wood, paint, plastic, electronic elements. 23 cm by 15 cm. Pathway Studio.
Larger image (9kb) Generic Decision Machine II, Yes or No? 1982©
Wood, electronic elements. 21 cm by 25 cm. Private Collection.

The Decision Machine Suite, a series begun in 1982, pays "homage" to Norbert Wiener (1894-1964), the scientist and humanist considered to be the father of cybernetics (Note 1). Begun in 1982, this series led  to other series honoring George Boole and Alan Turing who contributed importantly to advances in information processing (Note 2).

Norbert Wiener's interest in the human-machine interface and the physical problems of "piloting" the machine led me to ponder the one bit decision at great length. In these works the choice and arrangement of materials attempts to present the fusion of a physical  "on/off"  circuit with serious aesthetic play. The binary event of "on/off ", often represented as "1/0", much like our "yes/no", or "accept/reject" is parallel, as an event, to the human decision. When we are "indecisive" we cannot throw the "yes/no" switch and at times, after we have thrown the switch, we wish we had not done so.

These "hard-wired" works, involved with logical gates (Boolean switching), relate directly to my interest in the gating logic of general computers and the nature of information. As with Norbert Wiener, these interests lead us directly to the human use of machines.

This suite of works, as "homage", provides a playful cybernetic exercise which touches the very heart of the "human - machine" dialectic. Each work consists of an electronic circuit that elects only one of two possible paths at the split moment when the user presses a button. The circuit "decision" cannot be predetermined by the user so each machine is, in itself, an excellent randomizer.

The earliest Decision Machine (1982, Yes-No) displays two lamps labeled "Yes" and "No" respectively. When the user presses the "enter" key only one lamp "Yes" or "No" responds. Similar to the "flip of a coin" this machine can handle any "Yes/No" decision. This version and the 1983 "green (yes)" and "red (no)" version are "generic" deciders for ordinary daily decisions such as whether to listen to this or that music album.

"Reasoning" works wonders for us when we have sufficient time and information to make an "intelligent" decision. But what of those moments when reason can't provide the answer and we are forced to choose "this way" or "that way"? The Decision Machine Suite includes specialized machines symbolizing several of the most difficult decisions we humans have to make, decisions we must make at times with the burden of uncertainty. These include:

At times, when rational argument fails, we resort to a "flip of the coin". These machines provide an electronic flip of the coin for that decision moment when one is unable to arrive at a decision following reasoned consideration based on available information.

Norbert Wiener recognized the "fundamental element of chance in the texture of the universe itself". Computers simulate this "element of chance" through the use of pseudo-randomizers which are algorithms (mathematical formulas). Computer simulations generated with pseudo-randomizers are repeatable whereas the sequence of coin flips is not.

The next outcome in a random events, such as  in the toss of a coin, can never be predicted. It cannot be computed; we can only compute the probability of such an outcome. Such random events from the microscopic to the macroscopic permeate the texture of our universe. And often, in our own life, we are forced to make countless decisions for which we could not give "reasoned" explanations. And what about all those circumstances of life that force you to make a decision, "yes/no", and you you don't have enough information figure out which route would serve you best? 

The "Decision Machines" provide an electronic trigger that yields a "random" rather than a "pseudo-random" event. This is appropriate in homage to Wiener who observed that "The functional part of physics cannot escape considering uncertainty and the contingency of events." (See The Human Use of Human Beings: Cybernetics and Society, NY, 1967 Edition, p.15)

Cybernetics is the study of the guidance and control systems we design for our machines. The successful use of machines is correlative to the ease and degree of "human" control. Even with our most sophisticated guidance and control systems our machines intermittently fail - they crash, self destruct or even turn on us. So we have reason to fear the machine "out of control".

But here we have a whole suite of machines "out of control". We enter one bit of information which alters the flow of current in such a way that we can never know (or control) which path it will elect. Is this phenomenon fearsome?

This leads us to the ultimate decider but its use is recommended only for the theater. This is the highest rank Decision Machine, To Be or Not To Be?. It might have served Hamlet well:
 

To be or not to be: that is the question. 
Whether 'tis nobler in the mind to suffer 
The slings and arrows of outrageous fortune, 
Or to take arms against a sea of troubles, 
And by opposing end them? . . .

DOCUMENTATION 

Technical materials: 

The circuit, for each work, is crafted with diodes, transistors, capacitors, neon lamps, copper wire, solder, and one 'single pole' input switch. Power supply is household current.

Detail of wiring on "The  White House, yeah or nay". The wood, salvaged from the 1940's Whitehouse renovation, still has its original gray paint. Small holes, drilled in the wood served as conduits for the circuit wiring. 

The circuit is mounted symbolically within the context of a structure designed  to evoke meanings associated with each specialized machine.  Materials used include: wood, metal, plastic, paint, and glue. "The Vatican" has gold leafed lamp reflectors. "The Whitehouse" includes black and white balloting marbles and a piece of wood salvaged from the 1940's whitehouse renovation.

The colored wires in these machines were chosen for evocative artistic effects. They are also functioning live circuits based on the diagram below. My diagram mimes the circuit of an over-the-counter electronics item I had given to me around 1980. An electronics store advisor helped me locate which capacitors and transistors would work on this application. Here is the schema I made as a guide for the wiring on all the pieces shown here.

 Circuit schema for the decision machines, 1982. 

Notes.

  
Norbert Wiener
(1894-1964)
                  
 

 


George Boole
(1815-1864)


Alan Turing
1912-1954)
Note 1. Norbert Wiener, founder of the science of cybernetics, worked towards an understanding of the principles governing the relationship between computing machines and the human nervous system. He saw the paradox between the relief of human drudgery through the use of robots and the dehumanization of life that came with it. His work,  The Human Use of Human Beings (1954), was a revised and edited version of  his Cybernetics (1948).  Note 2. Projects celebrating two other pioneers:

(1) George Boole, a limited edition; ,of his Derivation of the Laws.

 

(2) Projects honoring Alan Turing:

(a) 1995 & 1998. Series of pen plotted drawings in memory of Alan Turing,  The Manchester Illuminated Universal Turing Machine.

 (b) c. 1994. A cyberspace presence on this web site in memory of Alan Turing: A Universal Turing Machine as a Self Portrait

 

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